In the previous posts, I talked
about the mechanics of the game of “Go-stop” popular in Korea. Now let’s go to
the terrible cards.
Previous Post
The Game “Go-Stop” in Korean History (Project: Localizing “Go-Stop” #1)
The Game “Go-Stop” and its image in Korea (Project: Localizing “Go-Stop” #2)
The Mechanics of the Game “Go-Stop” (Project: Localizing “Go-Stop” #3)
The cards
used in Go-stop are the Japanese “Flower cards”. If you look at these cards, they
are the size of less than half of a business card. In the world of American
board games, the “Flower cards” are close to the size of a Micro card. In other
words, this is small!
I mean small!
Considering
that the number of cards in a deck is basically the same as a poker deck’s,
shuffling “Flower cards” are rather a
pain even for a Korean with itty bitty hands. The fact that the cards are made
with plastic does not help with the situation. The size of the Japanese “Flower cards” was determined by the Japanese
who created it. And they are known for their small stature.
That was a little
bit of a Racist but we, Koreans, have been telling size jokes in relation to
the Japanese for a long time. Considering that the Japanese occupied Korea for
35 years, I think Koreans could get away with it. In any case, it is true that
Koreans and Japanese have smaller hands compared to Europeans.
However, we
have come a long way after eating a lot of imported U.S. beef.
Growth Hormones!
We are considerably
larger in both general size and hand size. The size of the Flower cards is no
longer really suited to our hands anymore. The only reason the “Flower cards” used in Go-stop are still
micro size is tradition and the stubbornness of Korean society.
In regard
to the game mechanics, there is no real reason for the cards to be that small. The
only thing that may be an issue is the fact that every card that is removed
from play is collected in each individual player space faced up.
In the
traditional way of playing Go-Stop, this could be rather hectic with all of the
cards on the table at the end of the game. Koreans used to play in a rather
small play space since everything we used to do was small in scope. Imagine a
few small Korean men huddled together playing Go-stop in a side area of a
market.
However,
this is only an issue when the table being used to play the game is small. Considering
the usual game play tables in the U.S., playing Go-Stop with a poker card size
cards has no real down side and only up sides.
While the
size of the “Flower cards” is an
issue, it is miniscule compared to how information is displayed on the Japanese
“Flower cards”. The game of Go-Stop
is an abstract game in which the illustrations on the cards have no thematic
importance. The illustrations only need to clearly convey 3 types of
information and any flavor provided is optional. If the flavor over powers the
information that the cards need to covey, there is a problem. This is the case
of the Japanese “Flower cards”.
I mentioned
the 3 types of information on the Japanese “Flower
cards” in the previous post.
The first is the number groupings. These groupings are used for matching
cards in order to take the cards out of play for one’s point collection. With
the Japanese “Flower cards”, these
groupings are the 12 month of the year.
The next information type is the “Grades” of the cards. There are
five different types of value categories among the Japanese “Flower cards”. In order to score, you need to collect a
number of cards with the same “grade”. With the Japanese “Flower cards”, these grades are…
1. Bright cards (gwang)
2. Animal cards (dongmul)
3. Ribbon cards (tti)
4. Junk cards (pi)
5. Double Junk cards (ssang-pi)
The last type of information is the special attributes. These special
attributes come into play during the scoring process. They provide bonus points
to the player depending on whether specific requirements are met. Usually these
are displayed as a variation of the card’s grade.
For example, among the Animal cards,
there are birds and other animals. Cards with birds have special effects.
These 3
types of information can be displayed on the cards like they are done on poker
cards. Poker cards use numbers/letters (Q) and symbols (©) to covey the two types of
information required to play the game. The illustration that may be on the card,
while it may have some relation to the information is just providing flavor.
The image
of the card above is a Queen of hearts. The information is clearly conveyed to the
player holding the card and to the other players who may see it face up on the
table.
However,
image if the prominent display of numbers/letters (Q) and symbols (©) were removed. The image of this is
provided below.
If you have
memorized images, you could dig out the information by looking closely and
deciphering the picture. The person on the card looks feminine and has hearts
on her chest. Thus, the card is a Queen of hearts. While you can get the information
out, this creates a huge barrier to entry into the game. In addition, if the
game requires a lot of score tracking and calculation, it slows down the
process of the game since you have to go through several unnecessary mental
processes. After significant training, these
processes can be reduced. However, this still creates a barrier to entry into
the game.
This is
what the Japanese “Flower cards” do
to the game of Go-Stop. A lot of the play time for less than advanced player is
spent trying to track what cards you have. This is because the Japanese “Flower cards” uses the Chinese character approach to
information display. If you examine a Chinese character, in many cases, it is a
combination of other Chinese characters that are combined and altered to be
artistic.
Think of the word “word”. Then, have
an artist combine them in an artistic manner to create a picture.
While one
can decrypt the meaning of a Chinese character by examination, it is easier to
use memorization in the long haul. At
least with Korean, the elements that go into a word are never altered to look
better. That is what the Japanese “Flower
cards” do.
These are the
cards of April which is one of the easier month for deciphering the “Flower
cards”. The black leafs indicate the
number groupings which is 4 for April. The first two cards from the
left are 4-Junk cards since they have no other graphical elements other than
the black leafs.
The card next
to them has a red ribbon which shows that the card has a grade of a ribbon. It
is a 4- ribbon card. The card on the right has a bird on it. This means that,
it is not only an animal card, but also is a bird card. Thus it is a
4-animal-bird card.
While April
is an easy month for deciphering the “Flower
cards”, none of the elements that the cards share are the same. The black leafs
look different in every card for the month of April. For other month, these
alterations of graphical elements are more drastic.
What I am
trying to say, is that the cards create unnecessary brain processes that act as
a barrier to getting into the game. Considering that we live in the age of
icons that focus on conveying information concisely, why would be bother to go
through the hassle. I would just go play bridge instead.
Until now, I focused on why localization is required for the game of Go-stop.
In the following
posts, I will go over the what I think should be done to localize the game.
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